
Welcome to my webisite dedicated to gamers everywhere. Have a look and hope you find something you like.
Please take a second and head over to my Youtube page and hit the Subscribe Button!

Wow Forever Legacy Points
⚙️ 1. Legacy Points are account‑wide
Every major activity — leveling classes, professions, PvP ranks, dungeon clears, raid milestones, exploration — feeds into a single Legacy Point pool tied to your Battle.net account.
-
You earn points once per achievement, not per character.
-
Those points unlock perks, cosmetics, and account‑level trees.
-
Any new alt can immediately spend from that shared pool.
So instead of repeating the same grind nine times, you grind once for your whole roster.
🧱 2. The grind is horizontal, not vertical
Classic WoW’s grind was vertical: one character climbs a mountain of XP and gear. Forever’s grind is horizontal: you expand your account’s reach by playing many classes and professions.
-
Leveling every class to 60 gives 27 points.
-
Maxing every crafting profession adds 18 more.
-
PvP, raids, and exploration push you toward the 65‑point cap.
That’s hundreds of hours across multiple playstyles — a true account‑wide marathon.
🧩 3. Perk trees make the account matter
Each character can spend up to 16 Legacy Points, but the trees are shared. That means your Warrior, Mage, and Druid all draw from the same earned progress. The grind becomes about unlocking flexibility — not just power. You’re building a permanent foundation that benefits every alt you ever roll.


Continued....
🏆 4. Cosmetics and rewards reinforce the legacy
Mounts, pets, and tabards tied to total Legacy Points are unlocked once and usable everywhere. It’s psychological reinforcement: your account feels like a veteran adventurer’s hall of fame. That’s why players chase 65 points even after their mains are capped — it’s prestige.
🔥 5. Why it feels “more grindy” overall
Because the system rewards breadth instead of depth, you’re encouraged to:
-
Level every class and profession.
-
Participate in every type of content.
-
Keep playing even when your main is done.
It’s a grind that never resets — the account itself becomes the progression loop.
In short:
Classic WoW = grind per character. WoW: Forever = grind per account, multiplied by every activity in the game.
That’s why veterans call it “the Legacy grind” — it’s endless, but everything you do feeds the same permanent progression.
Would you like me to chart out how long it takes to hit each Legacy milestone (e.g., 16, 32, 48, 65 points) based on typical play hours?


Camps Info
🟩 1. Zero Maintenance
You never repair, feed, or maintain a camp. There is no decay, no durability, no upkeep.
When the campfire expires:
-
It disappears
-
You simply drop a new one
No penalty. No loss. No punishment.
🟩 2. Drop‑and‑Go Utility
You place a camp:
-
Anywhere outdoors
-
Whenever the cooldown is ready
-
For temporary buffs (rested XP, regen, etc.)
It’s meant to help while leveling or farming — not to anchor territory.
🟩 3. Instant Relocation
If your group moves:
-
New zone
-
New quest hub
-
New dungeon entrance
You simply wait for your cooldown and drop a fresh camp.
There is no penalty for abandoning the old one.


New Dungeons
1. Hall of Thanes (Level 13–18)
A low‑level dungeon introduced early in the leveling path.
2. Ruins of Lordaeron (Level 15–20)
A mid‑teen dungeon set inside the fallen capital, offering new undead‑themed encounters.
3. Excavation Site (Level 24–29)
Located in the Wetlands, this dungeon opens up in Beta Update Two and is tuned for mid‑20s groups.
4. City of Dalaran (Level 28–33)
A major new dungeon added in Beta Week 4. You explore the ruined magical city after Xal’atah’s void explosion.
5. The Drowned City (Level 35–40)
A mid‑game water‑themed dungeon (details still emerging).
6. Krol’Dok Stronghold (Outdoor dungeon, mid‑30s to mid‑40s)
Located in the Riverglades zone — an ogre fortress functioning as an outdoor instance.
